Travel and warp

Last updated: September 20, 2026

You type a destination in the Fleet tab and the ship goes. What follows is what happens on the way, and the one option you may want to change.

The trip

The bot pays the travel cost the game asks for and confirms the prompts, so the trip goes through instead of stopping on a dialog. A screen that opens by mistake on the way — a battle report, the inbox — no longer cuts the run short.

Jump, per drydock

Ships with a jump drive are offered a jump rather than the normal route. The Jump box on the drydock line decides: ticked, the bot takes the jump, which spends jump tokens; unticked, it sets a normal course. It is your call, drydock by drydock.

When the destination is out of reach

A destination beyond your ship's range is a refused jump, not a broken game: the bot reads it as such and does not restart anything. Change the destination for that drydock, or send a ship that can make it.

Getting out of the galaxy map

If a trip leaves the client on the galaxy map, the bot finds its way out on its own, instead of looping there until you take over.

Quick answers

What does the Jump column do?

On a ship with a jump drive, the game offers a jump instead of the normal route. Tick Jump and the bot takes it, which spends jump tokens. Leave it off and the ship takes the normal course.

Does the bot pay the travel cost?

Yes. It pays what the game asks for the trip and confirms the prompts, so the trip really goes through.

What if my destination is out of range?

The jump is refused by the game, and the bot treats it as a refused jump rather than a broken client. Give that drydock a destination its ship can reach.

My system name has digits in it. Does that work?

Yes, systems whose names contain digits are reached like any other.