Picard maneuver

Last updated: September 20, 2026

An aggressive hostile that locks onto one of your ships ruins the run: it chases, it hits, and your ship stops doing what you asked. The Picard maneuver takes it out of the way.

What it does

When an aggressive hostile charges at the ship of a drydock, the bot runs the maneuver: the aggressor parks on a decoy, and your ship goes back to work. It applies to miners as well as hunters.

How to turn it on

Tick Picard on the line of the drydock, in the Fleet tab. It is off by default, on purpose: an aggressive hostile is sometimes a windfall rather than a problem, and the maneuver costs a round trip. It is a choice you make drydock by drydock.

The Fleet tab of Anbots NG with the Picard column on the right
The Picard box, last column of the Fleet tab, one per drydock.

Where the box is

Last column of the Fleet table, one box per drydock, next to Recall.

Quick answers

What does the Picard column do?

It lets that drydock deal with an aggressive hostile that locks onto its ship: the aggressor ends up parked on a decoy and the ship goes back to work.

Why is it off by default?

Because an aggressive hostile is sometimes worth taking, and the maneuver costs a round trip. You decide, drydock by drydock.

Does it work for miners too?

Yes, for miners as well as hunters.