Hostile hunting
Last updated: September 20, 2026
Hunting is what most players run first: a ship farms hostiles in a system, comes home when it needs to, and goes back out. You set where, what, and when to stop.
1. Send a drydock hunting
In the Fleet tab, type the system in Destination and set the Mode to hunt.
2. Choose what it attacks
In the General tab, tick the hostile types and the levels your ship can take. The bot skips aggressive and boss hostiles, and it never attacks another player: it confirms its target first and skips the shot rather than guess.
Two setups cover most cases:
- Everything selected, no priority: the ship takes the closest allowed hostile. The best kill rate, and the usual starting point.
- Kill on Sight: name one type as the priority. The ship looks for that one first and falls back to the rest when there is none around. This is how you farm a hostile that only shows up now and then.
3. Let it run
Your ship fights, uses its combat ability when it is ready, comes home below the hull level you set, takes the free repair, and goes back out. It can also wait for a full shield before the next fight, and bring its cargo home at the level you choose.
4. Decide when it stops
Give the ship a work budget — so many kills, minutes or trips home — or set stop conditions for the whole run. Outside your botting hours a run will not start.
Quick answers
What is Kill on Sight?
Kill on Sight names one hostile type as the priority. The bot looks for that type first and, when there is none around, falls back to the other types you allowed.
What happens when my ship gets damaged?
Below the hull level you set, the ship comes home, takes the free repair and goes back out. You can also have it wait for a full shield before the next fight.
Will it attack hostiles my ship cannot beat?
You choose the types and the levels it is allowed to take, and it skips aggressive and boss hostiles.
Can each drydock hunt something different?
Yes. Each drydock has its own destination and its own targets, up to 8 drydocks with Premium.