Routines
Last updated: November 7, 2026
A routine turns one drydock into a to-do list. Each step says which ship and crew to use, what to do, where, and when to move on: cast your abilities, hunt, play the Q's Trials, then bring the ship home. You press Start once.
Set a drydock to Routine
In the Fleet tab, set the drydock's Mode to Routine. The first time, the routine window opens so you can write the steps. Routines need Premium.
On the drydock's row, a single button replaces the destination. It opens the steps and shows where the routine is, for example Routine 2/4.
Write the steps
A routine holds up to 8 steps, run from top to bottom. On each row:
- Ship: (ship in the dock), or any ship you own. Search by name, tier (T5) or level (L45).
- Crew: (keep the crew), or one of your officer presets.
- Mode: Hunt, Anomaly, Mine, Skill Only, Solo Armada, Q's Trials or Passive Hunt.
- Destination: the system to work in. Anomaly and Q's Trials pick their own.
- Recall and Jump: the same choices as on a drydock, for this step only.
- Ends after: a number of kills, minutes, returns or casts.
- ⊕ and ⚡: the step's own target filter and ship abilities, used instead of the drydock's during this step.
Untick a step's number to skip it without losing its settings. The arrows reorder the steps, ✖ deletes one and + Add step adds one. Save keeps your changes, even while the routine runs.
Open the Ships screen and your officer presets once in the game: the bot then knows your ships and presets and lists them in the window.
Options
- Name: up to 12 characters, shown on the drydock's button.
- Loop: start again at step 1 after the last one: the routine never ends, it starts over.
- Move on after 20 min without progress (0 = never): a step that stops making progress gives way to the next one.
- End of the routine: without Loop, choose Bring the ship back to base or Leave the ship where it is.
While it runs
- A step only changes when the ship is out of combat and not warping.
- When the next step needs another ship or crew, the ship goes home, is repaired if needed, and the change is made at base. If ship and crew are already right, the step starts where the ship is.
- If a step's ship is in another drydock or not available, that step is skipped and the routine goes on.
- Minutes only count while the drydock is working: a pause or a sleeping PC does not eat into a step.
- Per-ship budgets do not apply: each step's Ends after decides.
- Stop keeps the routine where it is, and Start resumes the current step.
Read the drydock button
- Routine 2/4: step 2 of 4 is running. Unticked steps count in the total.
- The routine's name with ✓, or Routine done: the routine has ended.
- Routine: no step or Routine: all off, in red: there is nothing to run.
- ↺ next to it starts the routine again from step 1.
If a routine had to end early, the log and the Windows notification say why.
Quick answers
Do routines need Premium?
Yes. Routine is a Premium mode. Every step inside it can use the modes Premium opens, such as Anomaly, Q's Trials and Skill Only.
How many steps can a routine have?
Up to 8 per drydock. Each drydock can run its own routine, with its own ships and steps.
Can a step use a different ship?
Yes. The ship goes home, the bot swaps in the ship and the crew of the next step at your base, repairs if needed, and the step starts. A ship that sits in another drydock cannot be used: that step is skipped and the log says why.
Which modes can a step use?
Hunt, Anomaly, Mine, Skill Only, Solo Armada, Q's Trials and Passive Hunt. Solo Wave Defense is not available as a step.
What if a step gets stuck?
Move on after sets how many minutes a step may go without progress (no kill, no cast, no return, no cargo) before the routine moves to the next step. It is 20 minutes by default; 0 turns it off.
Does it start over if I close the bot?
No. Stop keeps the routine where it is, even if you close the bot. Start picks up the current step. The ↺ button or Save and restart from step 1 starts from the top.