Anbots NG Release Notes

Current version: Anbots NG 1.0.8 — 11 September 2026
Anbots NG updates itself: start the bot and it offers the update. Download page →

Anbots NG 1.0.8

11 September 2026
  • Mining — each drydock set to mining picks the resource it wants, among those its destination actually offers. If that resource has no free node, the drydock waits and says so instead of mining something else.
  • Side actions — a new action "Claim everything (short)" runs the six short claims in one pass: alliance help, archives, items, chests, syndicate and events.
  • Licence — locked options stay clickable. Clicking one now names the feature and offers the upgrade, instead of a greyed out box that tells you nothing.
  • Faction store — Bulk Faction Claim no longer skips factions: 11 out of 11 visited, none missed, with no click loop. It waits for the summary to be on screen before closing it, and no longer gets stuck inside the store.
  • Refinery — Bulk Refine goes through every category once and reaches the end of the list.
  • Interface — when the top icon bar is collapsed, the bot unfolds it instead of giving up.
  • Stability — the bot waits for the scene to stop moving before aiming. One to two seconds after a camera move, 13.5% of clicks selected nothing, against 2.9% on a settled scene.
  • Armada — armada countdown speed up is retried up to three times, and spent tokens are only reported once the countdown has actually dropped.
  • Repairs — a free repair that succeeds is no longer reported as failed.
  • Interface — the log no longer mixes French and English, and no longer announces a settings reload when nothing changed.

Anbots NG 1.0.7

6 September 2026
  • Hunt — each drydock now picks its own targets - which hostiles it takes, or which armada rarity - from a new column next to Jump.
  • Side actions — side actions run again during a hunt - a ship moving from one hostile to the next used to count as busy, and held them back.
  • Stability — one drydock stuck on a move no longer starves the others, and a fight that is already over no longer keeps a drydock waiting.
  • Repairs — a ship just short of a full hull no longer sits in repair for the rest of the run - and repair re-arms by itself if the ship takes real damage.
  • Interface — with "then PC shutdown" ticked, the PC really does switch off when the run ends - it could stop the run and leave the machine running.
  • Licence — the Account page lists your last purchases, and no longer runs off the bottom of the window.
  • Mining — a player's starbase in the same system is left alone.
  • Stability — the commander profile screen, opened by accident, no longer ends the run.

Anbots NG 1.0.6

4 September 2026
  • Hunt — Anbots does not attack another player or fire an ability at one - in hunting, mining and armadas alike, it confirms its target first and skips the shot rather than guess.
  • Hunt — a new Skill Only mode (premium) sends the ship to a system of your choice to work its abilities, and stops on the count you set.
  • Licence — ship abilities now need a premium licence - the abilities window stays visible and keeps your choices, which come back the day you upgrade.
  • Side actions — short side actions now run between two armadas - a drydock chaining armadas used to hold every side action back for the whole run.
  • Stability — Anbots no longer spends a whole run doing nothing - it gets out of the alliance chat instead of sitting in it, and it still brings a damaged ship home after an STFC update.
  • Interface — startup says what it is waiting for and counts its calibration steps, instead of showing a dead window.
  • Interface — Stop once every ship finished their tasks now ends the run instead of waiting for a ship that has no work, and with shutdown selected the PC only switches off once the last ship is on its way home.
  • Mining — when a node runs dry, the ship waits a moment for its own node to free up and goes back to it instead of a neighbouring one.
  • Update — Anbots works with the latest STFC client update.

Anbots NG 1.0.5

1 September 2026
  • Update — 1.0.4 stopped at "connecting to STFC client" and went no further - 1.0.5 fixes it, update straight away.
  • Update — Anbots works with the latest STFC client update.
  • Mining — if you set a hull recall threshold, a damaged miner now goes home to repair from the moment it arrives in the system, instead of being sent straight back onto a node.
  • Mining — Anbots cancels an attack confirmation if the game opens one, instead of going through with it.
  • Stability — Anbots no longer restarts the game for nothing - a destination out of your ship's range is a refused jump, not a broken client - and it gives up after six tries in a run instead of relaunching again and again.

Anbots NG 1.0.4

1 September 2026
  • Stability — a ship that has used up its work budget is called home again until it is really docked - up to four tries, so a recall that does not go through no longer leaves it out.
  • Interface — Dump for support team never carries the game chat - other players' names and messages are blanked out before the file is written.
  • Interface — Dump for support team now sends the last four runs and the settings you were using, so a report sent after restarting Anbots still shows what went wrong.
  • Stability — "Auto clear cache" is on by default on a new install.
  • Interface — the Skills and work budget icons light up on the dock lines where they are active, so you no longer open every window to see which ships are set up.
  • Licence — Terms of use and Privacy notice open straight from the Account page, next to Re-check and Logout.

Anbots NG 1.0.3

31 August 2026
  • Interface — every ship gets its own work budget - so many kills, minutes or trips home - and rests until the next Start once it is spent. The general stop conditions for kills and trips home have moved there.
  • Repairs — Anbots now speeds up a repair that is already running - a wrecked ship used to sit in its dock for hours - and the speed-up spends tokens, never latinium.
  • Mining — a miner that is not sure of its target now leaves the node alone - on a node another player was already sitting on, the mine order landed on his ship instead of the node.
  • Stability — Anbots finds its way out of the galaxy map on its own - it used to loop there until you restarted the game by hand.
  • Stability — Anbots can restart the game from its own menu when mining stops working after a very long session, or when a system will not open after one of your ships died there - never during a fight, and off until you turn it on.
  • Mining — when the only free nodes are out of reach on screen, the ship waits and lets your other docks work instead of retrying every few seconds.

Anbots NG 1.0.2

29 August 2026
  • Armada — Anbots now runs every armada it finds, not just the Solo ones - boss armadas included, and a group armada keeps its drydock for the quarter of an hour it takes to gather.
  • Mining — one stuck miner no longer freezes the whole fleet - the other drydocks keep launching instead of waiting on it.
  • Side actions — the Picard Maneuver goes through instead of stopping halfway - the aggressor parks at the decoy and your ship goes back to work, on miners as well as hunters.
  • Stability — a promotion or a reward screen that opens by itself is closed before Anbots clicks - a click no longer lands inside a store page, and a stray screen no longer stops the run.
  • Interface — Anbots picks the last drydock in the fleet bar instead of the button beside it, so it no longer works the wrong ship.
  • Mining — a drydock sent to a system whose name contains digits - Olgon-9298 and the like - now actually gets there.

Anbots NG 1.0.1

23 August 2026
  • Mining — a miner starts mining as soon as it arrives instead of circling the node, fires its ability on the way in so it lands protected, and no longer attacks a hostile it took for a node.
  • Mining — a ship recalled at 25% or 50% now counts its whole cargo hold, so it comes home with the load you asked for and not a fraction of it - miners and hunters alike.
  • Repairs — the free FINISH is no longer mistaken for the paid one - the ship leaves the dock instead of waiting out the timer.
  • Stability — Anbots pays the travel cost and confirms the prompts so a jump really goes through, and a screen opened by mistake - a battle report, the inbox - no longer cuts the run short.
  • Stability — Anbots waits out a ship ability's cooldown instead of retrying it every 20 seconds, waits longer each time the game turns it down, and no longer sends the ship off course trying to fire one.
  • Interface — the destination suggestion list closes when you are done with it, instead of staying on top of the tabs.

Anbots NG 1.0.0

21 August 2026
  • Armada — Anbots farms Solo Armadas on its own - it picks out the solo ones, engages, waits out the countdown and does them one at a time. Engaging pays the launch cost the game asks for, and the optional "Speed up the countdown" pays again each time.
  • Language — Anbots now works whatever language STFC is set to.
  • Hunt — hunters no longer miss hostiles at the edge of the system - a KOS target further out is picked up instead of a closer one. Your ship also uses its combat ability again instead of a plain attack, and keeps its target when the ability is not ready.
  • Mirror — mirror runs no longer stop on "no rift here" - Anbots finds the gate again instead of warping in circles, and a jump that does not fire is retried without paying for a second rift.
  • Repairs — damaged ships actually get repaired again instead of staying at the dock with the repair never starting, and Anbots still only ever takes the free finish, never the paid one.
  • Interface — the run length, kill target and filters you type count as soon as you press Start - a run set to 2 hours no longer stops at the previous value.

Anbots NG replaced Anbots Classic as the current version. Classic is no longer distributed and receives no updates.