Anbots NG Release Notes

Current version: Anbots NG 2.1.5 — 7 November 2026
Anbots NG updates itself: start the bot and it offers the update. Download page →

Anbots NG 2.1.5

7 November 2026
  • Passive Hunt — new Passive Hunt mode (Premium): the ship parks at the edge of the system you choose and waits for aggressive hostiles to attack it. After 10 minutes with no fight, it makes a round trip to the nearest system, which brings them back. It can also be a routine step.
  • Hunt — after an ability that needs a target, the ship goes straight for the next hostile instead of losing time.
  • Hunt — when another player engages the hostile your ship was about to attack, it switches to a free one at once.
  • Hunt — when no allowed hostile is in view, Anbots moves the view to the nearest one.
  • Stability — every fight is counted, even one that happens while Anbots is busy with something else.
  • Repairs — a ship leaves as soon as its repair is done, instead of waiting at the dock.
  • Travel — travel by name picks the right system when several systems have similar names.
  • Side actions — the Collect base action skips a building that is being upgraded, and comes back once the upgrade is done.
  • Q's Trials — the reward of the day's last trial is claimed before the ship goes home, also at the end of a routine step.
  • Update — the installer offers English first, and uninstalling keeps your settings and your licence.
  • Interface — the warnings in the Account tab are shorter and easier to read.
  • Update — Anbots works with the latest STFC client update.

Anbots NG 2.1.4

27 October 2026
  • Stability — the change to winter time no longer stops the bot for an hour.
  • Stability — when the game says "Failed to login", Anbots presses Retry, up to 3 times.
  • Stability — a summary screen that freezes no longer has Anbots tapping Done in a loop.
  • Side actions — gifts that are not part of a bundle are claimed again.
  • Hunt — in Anomaly mode, leaving out "others" now also leaves out the systems with no faction.
  • Licence — drydocks beyond what your licence allows show a warning that opens the offer.
  • Routines — a ship the game reports as damaged is repaired, even when its hull shows 100%.
  • Q's Trials — the trials also start when the ship is already in a trial system, not only from the dock.
  • Base raid — if your base is attacked during a raid, Anbots raises the shield you chose.
  • Interface — durations are written the way the game writes them.

Anbots NG 2.1.3

23 October 2026
  • Q's Trials — new Q's Trials mode (Premium): Anbots plays your daily Q's Trials - it picks the trial, starts it, finds the target and attacks - until the day's goal is reached. It can also be a routine step. In the dock settings, choose the Trial (Explorers, Interceptors or Battleships), the Stars and the Trials per day: 5 for Q's Gauntlet, 3 for Q's Challenge.
  • Wave Defense — new Solo Wave and Wave escort modes (Premium): the Solo Wave ship leads a Solo Wave Defense with two Wave escort ships at its side, and collects the rewards at the end. Choose the Wave, the Level and whether to continue after a defeat. Needs Wave Defense tokens.
  • Interface — new Prevent sleep box, ticked by default, with the stop conditions in the General tab: the PC does not go to sleep while the bot runs, and if it does anyway, the bot picks up again when it wakes.
  • Stability — the right ship is selected again when the game interface is set larger or smaller: a ship never does another ship's work.
  • Stability — clicks on the drydock bar land correctly when it shifts slightly.
  • Mining — empty nodes are spotted at once, even while the game still shows time left.
  • Routines — a ship error during a crew change is repaired and retried, and the routine stops cleanly if it still fails.
  • Travel — a trip to a system where one of your ships already is now goes through.
  • Licence — a PC clock that is off is now reported as such, with what to do, instead of "version no longer supported".
  • Update — after a game update, the bot says the game was just updated instead of "game not running": nothing to reinstall.
  • Armada — a warning when Solo Armada has nothing to attack, and no more false Mirror warning.

Anbots NG 2.1.2

15 October 2026
  • Side actions — new Collect base action (Premium, in Other): Anbots collects your base production (Material Fragments, Tritanium, Parsteel and the other resources), then goes back to what it was doing.
  • Update — Anbots works with the latest STFC client update.
  • Stability — the bot no longer opens the Alliance screen by mistake.
  • Picard Maneuver — when the decoy cannot be placed, the ship goes straight back to work.
  • Assistant — in Search OPC miner, your allies' miners are now skipped.

Anbots NG 2.1.1

13 October 2026
  • Interface — the bot window opens again where you left it, at the same size.
  • Routines — the Anomaly mode can now be a routine step, with its own target settings.
  • Stability — a Jump Travel window opened by mistake no longer blocks the bot: Anbots closes it with its X and never presses Set Course or Jump outside a trip you asked for.
  • Stability — a ship is no longer sent while another ship is selected in the game.
  • Stability — in the shop, Anbots no longer taps an offer while closing it: it leaves with the back arrow.
  • Stability — after a game restart, the bot no longer stays stuck with nothing on screen.
  • Stability — a short freeze of the PC no longer stops the bot: it pauses and resumes on its own.

Anbots NG 2.1.0

11 October 2026
  • Interface — new Windows notifications: tick the box in the Account tab to be told when a ship finishes its task or is destroyed, when the bot stops or gets stuck, and when the game is not running.
  • Armada — choose Solo Armadas by name in the dock settings, for example Borg Type 03.x or Borg Polygon 1.x.
  • Hunt — two new Kill on Sight choices, Scout and Elite: Elite goes for the hostiles with the skull icon.
  • Side actions — a new Claims every X min setting in the Other tab sets how often rewards are claimed.
  • Routines — each step can be switched on or off, a routine can have a name, and the Routine button turns red when no step is active.
  • Stability — much lighter on slow PCs, and Locate is quicker.
  • Stability — updating from inside the bot no longer times out on a busy PC.
  • Hunt — hostile names now match what the game shows.
  • Interface — the shield slot choice in the Other tab is no longer hidden below the window.

Anbots NG 2.0.0

9 October 2026
  • Release — Anbots NG leaves beta: this is version 2.
  • Hunt — the Anomaly mode now reaches deep space systems, and its target window sets the priority (highest level first or nearest first), the system level range, and which systems to leave out: by faction, or the Veil entrance.
  • Routines — a button on the dock's row in the Fleet tab starts the routine again from step 1.
  • Armada — with no armada available, Anbots reloads the system every 30 seconds.
  • Hunt — a hunting ship no longer waits behind your miners.
  • Base raid — the ship comes back to dock again.
  • Hunt — the Queue Attacks box is gone: Anbots follows the game setting, and no longer switches target in the middle of a fight when it is off.
  • Armada — no more 30-second wait after a refused launch, and the target is checked more reliably.
  • Routines — a step is no longer skipped when the ship panel is slow to open, a lost crew confirmation is clicked again, and slow abilities are counted correctly.
  • Stability — no more stray click on the galaxy view when a trip starts.

Anbots NG 1.0.14

4 October 2026
  • Hunt — new Anomaly mode (Premium): no destination to set. Anbots picks the nearest system in anomaly that matches the dock's target filter, and moves on when the anomaly ends or runs out of targets.
  • Faction store — Bulk Faction Claim also claims Maverick's weekly tasks.
  • Interface — new keyboard shortcut to pause and resume from anywhere, Ctrl+F10 by default, that you can change in Account.
  • Mining — new option, set per system: if the chosen resource has no free node, mine any other.
  • Interface — new box in General, Queue Attacks enabled in the game: tick it if you use Queue Attacks in the game.
  • Stability — several bug fixes.

Anbots NG 1.0.13

29 September 2026
  • Routines — new Routine mode (Premium): chain steps for a dock (ship, crew, mode, destination, when to stop), with a last step that brings the ship home or leaves it there.
  • Interface — new Pause button next to Stop, shown during a run.
  • Stability — works with the latest STFC update, and several bug fixes.

Anbots NG 1.0.12

26 September 2026
  • Side actions — new Collect Haven action (Premium, in Other): Anbots goes into your Haven, collects every building that is ready, then goes back to the system view. It returns when the first building is full.
  • Stability — several bug fixes.

Anbots NG 1.0.11

20 September 2026
  • Armada — you can choose which armada rarities to attack, and Anbots skips armadas you do not have the directives to launch.
  • Hunt — you can choose whether to attack the Borg Obliterator and Suppressor, which destroy any ship that is not a Borg Sphere. Off by default.
  • Interface — config warnings point out settings that are not the best, for example two ships set to hunt in different systems.
  • Interface — the run log lets you pick how much detail you see: player only, plus tester, or plus developer.
  • Interface — remote management now lets you edit your full configuration from the web page.
  • Mirror — the mirror rift no longer opens or confirms the Peace Shield.
  • Stability — your ships and their status show up reliably again: on some game launches none would appear at all.
  • Stability — when the game runs as administrator and Anbots does not, Anbots says so and offers a Restart as administrator button, instead of showing no ship.
  • Mining — a mining ship waiting for its chosen resource no longer holds up your other ships: it waits, looks again every minute, and takes the resource as soon as a node frees up.

Anbots NG 1.0.10

15 September 2026
  • Interface — first steps: on first launch a banner shows what is left to do, and clicking a step shows you where. Start is refused until a ship has a job.
  • Stability — a ship panel opened while it was still sliding in no longer hits Recall, the alliance button or your commander profile.
  • Mining — after a node refresh the ship goes back to the node it refreshed, and the camera zooms back out.
  • Hunt — reveal abilities fire again to expose hidden hostiles.
  • Mirror — mirror travel no longer gets stuck on the galaxy map.

Anbots NG 1.0.9

14 September 2026
  • Interface — remote management: enable it in Other, paste the key on the Anbots website and follow the bot from any browser: status, kills, shield, ships, start and stop, and a picture of the game screen. Off by default.
  • Interface — botting hours: set up to two time ranges. Start is refused outside them and the run stops at the end of a range. Anbots never starts on its own.
  • Mining — the resource to mine is chosen per system, and the target icon only shows where a system offers more than one resource.
  • Mining — a node refresh zooms in closer before the short hop, so the ship stays next to its node.
  • Stability — at a Windows display scale of 125% or 150%, the game window is measured right and no longer resized in a loop.
  • Stability — a promo or notice window with no confirm button no longer blocks the run: Anbots closes it by its cross, and cancels a yes/no box rather than confirm it.
  • Stability — a chest summary left open no longer blocks attacks: Anbots closes it.
  • Interface — the Human clicks box is gone: clicks always land with a small natural variation.
  • Stability — a click with nothing to aim at is refused at once instead of waiting for the camera.

Anbots NG 1.0.8

11 September 2026
  • Mining — each drydock set to mining picks the resource it wants, among those its destination actually offers. If that resource has no free node, the drydock waits and says so instead of mining something else.
  • Side actions — a new action "Claim everything (short)" runs the six short claims in one pass: alliance help, archives, items, chests, syndicate and events.
  • Licence — locked options stay clickable. Clicking one now names the feature and offers the upgrade, instead of a greyed out box that tells you nothing.
  • Faction store — Bulk Faction Claim no longer skips factions: 11 out of 11 visited, none missed, with no click loop. It waits for the summary to be on screen before closing it, and no longer gets stuck inside the store.
  • Refinery — Bulk Refine goes through every category once and reaches the end of the list.
  • Interface — when the top icon bar is collapsed, the bot unfolds it instead of giving up.
  • Stability — the bot waits for the scene to stop moving before aiming. One to two seconds after a camera move, 13.5% of clicks selected nothing, against 2.9% on a settled scene.
  • Armada — armada countdown speed up is retried up to three times, and spent tokens are only reported once the countdown has actually dropped.
  • Repairs — a free repair that succeeds is no longer reported as failed.
  • Interface — the log no longer mixes French and English, and no longer announces a settings reload when nothing changed.

Anbots NG 1.0.7

6 September 2026
  • Hunt — each drydock now picks its own targets - which hostiles it takes, or which armada rarity - from a new column next to Jump.
  • Side actions — side actions run again during a hunt - a ship moving from one hostile to the next used to count as busy, and held them back.
  • Stability — one drydock stuck on a move no longer starves the others, and a fight that is already over no longer keeps a drydock waiting.
  • Repairs — a ship just short of a full hull no longer sits in repair for the rest of the run - and repair re-arms by itself if the ship takes real damage.
  • Interface — with "then PC shutdown" ticked, the PC really does switch off when the run ends - it could stop the run and leave the machine running.
  • Licence — the Account page lists your last purchases, and no longer runs off the bottom of the window.
  • Mining — a player's starbase in the same system is left alone.
  • Stability — the commander profile screen, opened by accident, no longer ends the run.

Anbots NG 1.0.6

4 September 2026
  • Hunt — Anbots does not attack another player or fire an ability at one - in hunting, mining and armadas alike, it confirms its target first and skips the shot rather than guess.
  • Hunt — a new Skill Only mode (premium) sends the ship to a system of your choice to work its abilities, and stops on the count you set.
  • Licence — ship abilities now need a premium licence - the abilities window stays visible and keeps your choices, which come back the day you upgrade.
  • Side actions — short side actions now run between two armadas - a drydock chaining armadas used to hold every side action back for the whole run.
  • Stability — Anbots no longer spends a whole run doing nothing - it gets out of the alliance chat instead of sitting in it, and it still brings a damaged ship home after an STFC update.
  • Interface — startup says what it is waiting for and counts its calibration steps, instead of showing a dead window.
  • Interface — Stop once every ship finished their tasks now ends the run instead of waiting for a ship that has no work, and with shutdown selected the PC only switches off once the last ship is on its way home.
  • Mining — when a node runs dry, the ship waits a moment for its own node to free up and goes back to it instead of a neighbouring one.
  • Update — Anbots works with the latest STFC client update.

Anbots NG 1.0.5

1 September 2026
  • Update — 1.0.4 stopped at "connecting to STFC client" and went no further - 1.0.5 fixes it, update straight away.
  • Update — Anbots works with the latest STFC client update.
  • Mining — if you set a hull recall threshold, a damaged miner now goes home to repair from the moment it arrives in the system, instead of being sent straight back onto a node.
  • Mining — Anbots cancels an attack confirmation if the game opens one, instead of going through with it.
  • Stability — Anbots no longer restarts the game for nothing - a destination out of your ship's range is a refused jump, not a broken client - and it gives up after six tries in a run instead of relaunching again and again.

Anbots NG 1.0.4

1 September 2026
  • Stability — a ship that has used up its work budget is called home again until it is really docked - up to four tries, so a recall that does not go through no longer leaves it out.
  • Interface — Dump for support team never carries the game chat - other players' names and messages are blanked out before the file is written.
  • Interface — Dump for support team now sends the last four runs and the settings you were using, so a report sent after restarting Anbots still shows what went wrong.
  • Stability — "Auto clear cache" is on by default on a new install.
  • Interface — the Skills and work budget icons light up on the dock lines where they are active, so you no longer open every window to see which ships are set up.
  • Licence — Terms of use and Privacy notice open straight from the Account page, next to Re-check and Logout.

Anbots NG 1.0.3

31 August 2026
  • Interface — every ship gets its own work budget - so many kills, minutes or trips home - and rests until the next Start once it is spent. The general stop conditions for kills and trips home have moved there.
  • Repairs — Anbots now speeds up a repair that is already running - a wrecked ship used to sit in its dock for hours - and the speed-up spends tokens, never latinium.
  • Mining — a miner that is not sure of its target now leaves the node alone - on a node another player was already sitting on, the mine order landed on his ship instead of the node.
  • Stability — Anbots finds its way out of the galaxy map on its own - it used to loop there until you restarted the game by hand.
  • Stability — Anbots can restart the game from its own menu when mining stops working after a very long session, or when a system will not open after one of your ships died there - never during a fight, and off until you turn it on.
  • Mining — when the only free nodes are out of reach on screen, the ship waits and lets your other docks work instead of retrying every few seconds.

Anbots NG 1.0.2

29 August 2026
  • Armada — Anbots now runs every armada it finds, not just the Solo ones - boss armadas included, and a group armada keeps its drydock for the quarter of an hour it takes to gather.
  • Mining — one stuck miner no longer freezes the whole fleet - the other drydocks keep launching instead of waiting on it.
  • Side actions — the Picard Maneuver goes through instead of stopping halfway - the aggressor parks at the decoy and your ship goes back to work, on miners as well as hunters.
  • Stability — a promotion or a reward screen that opens by itself is closed before Anbots clicks - a click no longer lands inside a store page, and a stray screen no longer stops the run.
  • Interface — Anbots picks the last drydock in the fleet bar instead of the button beside it, so it no longer works the wrong ship.
  • Mining — a drydock sent to a system whose name contains digits - Olgon-9298 and the like - now actually gets there.

Anbots NG 1.0.1

23 August 2026
  • Mining — a miner starts mining as soon as it arrives instead of circling the node, fires its ability on the way in so it lands protected, and no longer attacks a hostile it took for a node.
  • Mining — a ship recalled at 25% or 50% now counts its whole cargo hold, so it comes home with the load you asked for and not a fraction of it - miners and hunters alike.
  • Repairs — the free FINISH is no longer mistaken for the paid one - the ship leaves the dock instead of waiting out the timer.
  • Stability — Anbots pays the travel cost and confirms the prompts so a jump really goes through, and a screen opened by mistake - a battle report, the inbox - no longer cuts the run short.
  • Stability — Anbots waits out a ship ability's cooldown instead of retrying it every 20 seconds, waits longer each time the game turns it down, and no longer sends the ship off course trying to fire one.
  • Interface — the destination suggestion list closes when you are done with it, instead of staying on top of the tabs.

Anbots NG 1.0.0

21 August 2026
  • Armada — Anbots farms Solo Armadas on its own - it picks out the solo ones, engages, waits out the countdown and does them one at a time. Engaging pays the launch cost the game asks for, and the optional "Speed up the countdown" pays again each time.
  • Language — Anbots now works whatever language STFC is set to.
  • Hunt — hunters no longer miss hostiles at the edge of the system - a KOS target further out is picked up instead of a closer one. Your ship also uses its combat ability again instead of a plain attack, and keeps its target when the ability is not ready.
  • Mirror — mirror runs no longer stop on "no rift here" - Anbots finds the gate again instead of warping in circles, and a jump that does not fire is retried without paying for a second rift.
  • Repairs — damaged ships actually get repaired again instead of staying at the dock with the repair never starting, and Anbots still only ever takes the free finish, never the paid one.
  • Interface — the run length, kill target and filters you type count as soon as you press Start - a run set to 2 hours no longer stops at the previous value.

Anbots NG replaced Anbots Classic as the current version. Classic is no longer distributed and receives no updates.