Release note
- Cube/Hostile : Huge optimization of the targeting system
- Hostile : Avoid D7 in new augment space (same checkbox as for ISS in mirror)
- All : Several small bug fixes
- Cube/Hostile : Correction of transwarp probem
- Cube/Hostile : targeting improvements + performance improvements
- Cube : correction of timed stopping
- Mirror : various minor improvements
- Mining : removal of the simple slow Mining
- Mining (ex multi) : correction of return home to unload
- All : Base shielding correction
- Hostiles : New MU fighting mode. Beta release
- BaseRaid : bot will now help ally and gather free chests
- Cube : Correction of the behaviour when using 2 systems config
- Hostiles : avoid blocking in countdown state when going back to DS
- Hostiles : The bot will now grab hostiles chests every 100 hostiles killed
- All : New auto updater / Installer
- All : Correction of a Loop in time limit management
- Mining : Return home bug correction
- Hostile : New Voyager mode (call species/Cube)
- All : Gathering free chests when more than 2 special chests available
- All : Start/Stop shortcut is now shown near the button (yes, some people didn't know about shortcuts :-)
- Mining : avoid to recall ship if he encounter problem refreshing a mine
- Hostile/Cube : Use transwarp to join system (Eviscerator & Cube)
- Hostile/Cube : Stop condition based on time
- All : Remaining stopping condition shown in the bot title bar
- All : The bot won't exit once stopping condition reached except if the computer should be stopped
- All : various small bug fix & enhancements
- All : Tech pre-work for auto installer
- All : Typo correction :-)
- All : Better ship localization to select closest safe hostile
- Hostile : Correction of saving remaining hostiles to kill number
- All : check chest lag loop ("This item has just been removed from store")
- Hostile : New targeting option : Force target Identification (This mode is usefull in RiD mode to avoid the bot to click on the background thinking it's a safe hostile)
- All : debug if Kir'shara activated
- All : Help button adaptation for "To boldly go" event
- Cube : Mono system config (in cube tab)
- Cube : return if near reaching OPC
- Cube : All settings are now well saved
- Cube : Possible to not max zoom out
- Cube : Update of the targeting engine
- All : Use SmartSpeedup repair
- All : Debug of standart speedup
- Hostile : Option to avoid ISS E in mirror space
- New : Multi slow miner that alows you ti specify different mines for different docks (Beta)
- All : Small Bug fixes & typo
- All : Adaptation to latest patch
- All : Tech stack upgrade
- Hostiles : Better targetting in small hostiles systems without needing to unzoom
- Hostiles : Avoid solo armada start
- All : Bug fixes
- All : Perf Improvement
- All : Adaptation to patch 68
- All : Adaptation to latest patch
- All : Tech stack update
- All : Various debug & optimization
- Hostile : Simplification of token use
- Hostile : Technical limit to 10k hostiles/day removed
- Hostile : Config correctly reload in case of automatic restart
- Cube : Battleship selection bug correction
- Base : Better behaviour in case of shared target
- All : better message while connecting
- Hostile : KOS will now try to select the nearest hostile
- Hostile : apex respawn feature
- Hostile : better tagetting
- Hostile : unstability detection and restart if no hostile killed within 5 min
- Hostile : possibility to not max zoom out to ease hostile detection in some systems
- CUBE : New bot
- all : installer/uninstaller
- all : basic log file writen
- All : Debug
- All : Faster bot stop
- Hostile : Better full detection while using pre-targeting
- Hostile : Cube cutting beam
- Hostile : Avoid being stuck returning to battle and clicking out of the system
- Hostile : Better tergetting in crowded zone
- ALL : Network connection stability
- ALL : Shield detection optimization
- ALL: New gathering chests
- ALL : Simple and advanced version available that shoud easu downloading
- All : Avoid free repair loop if speedup use is allowed
- All : Adaptation to patch 60
- Raid : Optimization (10% faster)
- Hostile : Pre-targeting option
- Raid : Base raiding bot
- Hostile : If the bot miss the entering in DS, he will force system view
- Hostile : Correction of daily count for multi session botting
- Slow : Correction of unneeded stop/recall
- All : Avoid being stuck in reward chest gathering
- All : New repair loop with smarter button detection
- All : Scale check correction
- All : Addition of Client size check
- All : Better error displaying (especially on networking)
- General : 8x drydock ship state corrected. This will correct most problem for those who have less than 6 drydocks.
- General : time to hostiles limit reset shown on the bot.
- General : Day kills are saved server side and reset when the 2000 hostiles limit resets.
- General : Emergency escape from chest.(in case of lag)
- General : drydock lenght & client size shown in the Help tab.
- Hostile : Delta quadran token management.
- Data : Support now 'full' return condition.
- General : Avoid chest gathering stuck
- General : Gathering chest humanization
- General : Better cargo %age detection
- Hostiles :Allow to wait more than 99 min before using speedup
- FastMining : Allow to force refresh rate
- FastMining : Less useless click/Zoom
- FastMining : Add cargo %age as condition of return
- Tech stack update
- Slowmining : cargo %age detection
- Slowmining : Management of dead/full status
- Slowmining : Detection of initial miner status
- Slowmining : Avoid unnecessary ship selection/zoom
- Hostile : Improvement of hostile type detection
- Hostile : Correction of returning home cancellation
- Hostile : CPU consumption lowered